Pac-Man eats or is eaten.
The Space-Time Continuum:
Pac-Man is in constantmotion through space and you through
time. He moves, but remains
essentially Pac-Man as you
remain (essentially) you.
Also related to motion, Pac-Man only
exists in certain dimensions, directions
that are predetermined; the choices
Pac-Man acquires "points" which unlock "levels." (Replace
"points" with "money" and "levels" with "assets;" or, perhaps
more universally, try "stressors"/
"stresses," try "experiences"/"perspectives." )
Pac-Man fills his mouth with pellets: you fill
your house with wine, your head with songs.
Like you, Pac-Man has the potential for
Perfect Play, but that potential is infinitesimally small. It's
a haunting more than a goal—a hiss in his ears, a
budding Middlemist camellia.
Pac-Man is not an end but a
means to an end.
Pac-Man's Legacy: Pac-Man is
the first game to demonstrate "the potential
for character in video games" and isn't
this world indeed a test of character, an endless
wandering in a multi-layered labyrinth?
Pac-Man struggles with ghosts and